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The game mechanics are serviceable for a third-person action RPG, featuring mostly linear maps while players fight monsters, amass loot, and worth through uninspired story-related checklists. The entire multiplayer experience hinges on the enjoyment of this repetition, and the singular focus on loot is off-putting. The emphasis on loot is undeniable the actual word itself is so prominently and frequently featured on-screen you’d be forgiven thinking the game was about to ask you to spend real money on a micro-transaction. Playing in groups is essentially the only way to clear the stages on higher difficulties, allowing players to collect rarer and more powerful loot. Rather, the game is meant to be played with others, again and again.
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While it is entirely possible to complete the game as a single-player campaign, doing so is dull and unbalanced. However, little of what happens during the missions impacts the overarching story, which can be completed in a handful of hours.
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This bit of world-building breathes some life into the otherwise flaccid narrative. Likewise, players should expect to overhear enemy chatter when approaching their groups. There is amusing party banter in each level that changes based on who is in the party, and while the chats are largely tangential to the plot, they provide a nice touch of characterization. While the game is deeply rooted in an expansive fantasy world, the story is sparse and mostly told through in-menu narration, with short cutscenes before and after each stage. From this point, the game establishes a reliable if unexciting gameplay rhythm: choose a stage and corresponding difficulty, complete the level, collect loot, change character loadouts, and begin anew. While in the hub, gamers can identify loot gained during the last excursion, inspect trophies, buy items, and more. The hub is essentially a dead zone with no sense of community or vibrancy, save for a wisecracking shop clerk. Drizzt and his companions seek to reclaim the remains of an evil Crystal Shard as leaders of competing factions race to obtain it as well. There is certainly an extensive in-game universe, but the game’s plot is entirely accessible to those who have little to no experience with the book series, author, or even Dungeons & Dragons in general.Īfter choosing a character, players are dropped into a nearly empty hub and given a choice from several missions across Icewind Dale. The game sees players control one of four characters: Drizzt the rogue, Catti-Brie the ranger, Bruenor the fighter, and Wulfgar the barbarian.
#Heart and slash endless dungeon series#
Salvatore, with the game taking place well into the series timeline. While it provides a solid enough co-op experience, a disappointing solo campaign and unrefined gameplay mechanics are sure to blunt the growth of this multiplayer experience.ĭungeons & Dragons: Dark Alliance is based on the Legend of Drizzt book series by R. Developer by Tuque Games and published by Wizards of the Coast, the game seeks to modernize the series and capitalize on recent game trends with a co-op hack-and-slash loot-fest. Following the recent release of a remastered version of the PlayStation 2 game Baldur’s Gate: Dark Alliance comes a spiritual successor, aptly named Dungeons & Dragons: Dark Alliance. It’s a good time to be a Dungeons & Dragons fan.